Kren Croford

Level 4 Alchemist


Male Human (Chelaxian) Alchemist 3
CN Medium Humanoid (Human)
Init 3; Senses Perception +5
AC 13, touch 13, flat-footed 10 (
3 Dex)
hp 21 (3d8+6)
Fort 5, Ref +6, Will +0
Resist Poison Resistance +2
Spd 20 ft.
Melee Dagger +2 (1d4/19-20/x2) and
Morningstar +2 (1d8/20/x2)
Ranged Bomb +6 (2d6
3 Fire)
Special Attacks Bomb 2d6+3 (6/day) (DC 14), Explosive Bomb
Alchemist Spells Known (CL 3, 2 melee touch, 5 ranged touch):
1 (4/day) Shield, Cure Light Wounds (DC 14), Endure Elements, Bomber’s Eye (DC 14)
Str 11, Dex 16, Con 15, Int 16, Wis 8, Cha 10
Base Atk 2; CMB +2; CMD 15
Feats Brew Potion, Craft Anywhere, Point Blank Shot, Splash Weapon Mastery, Throw Anything
Traits Boarded In Cheliax, Scholar of Ruins: Knowledge: Geography
Skills Acrobatics +0, Appraise +7, Climb 3, Craft: Alchemy +10, Escape Artist +0, Fly +0, Heal +3, Knowledge: Arcana +9, Knowledge: Geography +9, Knowledge: Nature +8, Perception +5, Ride +0, Sleight of Hand +4, Spellcraft +9, Stealth +0, Survival +5, Swim -1, Use Magic Device +4 Modifiers Alchemy +3
Languages Common, Draconic, Gnome, Polyglot
SQ Compass, Fast Poisoning (Move Action) (Ex), Hot Weather Outfit, Mutagen (DC 14) (Su), Poison Use, Swift Alchemy (Ex)
Combat Gear Dagger, Morningstar, Wooden Armor; Other Gear Acid (flask), Alchemist’s fire (flask), Alchemist’s Lab, Portable, Backpack, Masterwork (10 @ 13 lbs), Chest, Huge (empty), Compass, Flask (5), Hot Weather Outfit, Liquid Ice, Tent, Medium, Travelling Spellbook (blank), Wrist sheath, spring loaded
Bomb 2d6
3 (6/day) (DC 14) (Su) – 0/6
Dagger – 0/1
Alchemy 3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Boarded In Cheliax +2 Knowledge (Geography) in the Mwangi Expanse.
Bomb 2d6
3 (6/day) (DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill’s bonuses)
Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don’t accidentally poison yourself with blades.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

11600/15000xp til Level 5

8 extracts

5 1st levels
Enlarge person
Reduce person
3 free slots

3 2nd levels
Fire breath
Vomit swarm
1 free slot


Kren Croford

Chapter 1 - Souls for Smuggler's Shiv sath