Chapter 1 - Souls for Smuggler's Shiv
Level 4 Alchemist
KREN CROFORD CR 2
Male Human (Chelaxian) Alchemist 3
CN Medium Humanoid (Human)
Init 3 Dex)
hp 21 (3d8+6)
Fort 3 Fire)
Special Attacks Bomb 2d6+3 (6/day) (DC 14), Explosive Bomb
Alchemist Spells Known (CL 3, 2 melee touch, 5 ranged touch):
1 (4/day) Shield, Cure Light Wounds (DC 14), Endure Elements, Bomber’s Eye (DC 14)
Str 11, Dex 16, Con 15, Int 16, Wis 8, Cha 10
Base Atk 3 (6/day) (DC 14) (Su) – 0/6
Dagger – 0/1
Alchemy 3 (6/day) (DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill’s bonuses)
Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don’t accidentally poison yourself with blades.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
11600/15000xp til Level 5
5 1st levels
3 free slots
3 2nd levels
1 free slot