Chapter 1 - Souls for Smuggler's Shiv
Tavar the Wanderer
Level 4 Summoner
TAVAR CR 2
Male Half-Elf Summoner 3
CG Medium Humanoid (Elf, Human)
Init 3 armor, 3/20/x2) and
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Summon Monster II (5/day)
Summoner Spells Known (CL 3, +4 melee touch, +4 ranged touch):
1 (4/day) Daze Monster (DC 13), Shield, Endure Elements, Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Daze (DC 12), Mage Hand, Light, Detect Magic, Guidance
Str 14, Dex 15, Con 9, Int 11, Wis 12, Cha 14
Base Atk +2; CMB +4; CMD 16
Feats Eschew Materials, Great Fortitude
Traits Boarded In the Mwangi Expanse, Sacred Touch
Skills Acrobatics +1, Climb +1, Escape Artist +1, Fly +1, Knowledge: Nature +5, Perception +3, Ride +1, Spellcraft +5, Stealth +1, Swim +1, Use Magic Device +7
Languages Common, Elven, Polyglot
SQ Eidolon Link (Ex), Elf Blood, Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Bayonet, Terbutje, Crossbow, Light, Studded Leather;
Bond Senses (3 rounds/day) (Ex) – 0/3
Summon Monster II (5/day) (Sp) – 0/5
Boarded In the Mwangi Expanse +1 Knowledge (Nature) regarding the Mwangi Jungle.
Bond Senses (3 rounds/day) (Ex) Share your Eidolon’s senses.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster II (5/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
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